Creative Collaboration Among Distributed Teams
“Teaching Vignette Prototype Development”, Vice President for Research, Texas A&M University. Co-PI with Dr. Dennie Smith from the Department of Teaching Learning and Culture, TAMU. Total Award: $60,100 (18 months). Awarded October 2008. NSF-CreativeIT #0855908Publications
McLaughlin, T., Keske, S. Evaluation of Students’ Skills in Remote Collaboration for Creative Problem Solving in Computer Graphics Eurographics 2012.
McLaughlin, T., Fechter, T., Pasing, M. A., Pena, B.A., Reitz, J. and Vidal, J. Multi-institutional Collaboration in Delivery of Team-Project-Based Computer Graphics Studio Courses ISVC 2010.
Visual Style Development for Educational Video Games
McLaughlin, T., Smith, D., Brown, I. A Framework for Evidence Based Visual Style Developement for Serious Games FDG 2010.
Smith, D., McLaughlin, T., Brown, I. 3-D Computer Animation vs. Live-Action Video: Differences in Viewers’ Response to Instructional Vignettes CITE Journal 2012.
Perception Based Animation
“HCC-GV: Small: Generating Animal Avatar Animation with Specific Identifiable Traits Based Upon Viewer Perception of Real Animals”, National Science Foundation Division of Information & Intelligent Systems, Human Centered Computing. Principal Investigator, with Co-PI Dr. Ann McNamara. Total budget: $499,552 (3 years). NSF-IIS #1016795Publications
McLendon, M., McNamara, A., McLaughlin, T., Dwivedi, R. Lions and Tigers and Bears: Investigating cues for expressive creature motion SIGGRAPH 2010.
McLendon, M., McNamara, A., McLaughlin, T., Dwivedi, R. Using eye tracking to investigate important cues for representative creature motion ETRA 2010.
McLendon, M., McNamara, A., McLaughlin, T., Dwivedi, R. Connecting the dots: Discovering whats important for creature motion SIGGRAPH 2009.
Digital Creature Development
McLaughlin, T. and Sumida, S. S. 2007. The morphology of digital creatures. In ACM SIGGRAPH 2007 Courses (San Diego, California, August 05 – 09, 2007). SIGGRAPH ’07. ACM, New York, NY, 1. DOI= http://doi.acm.org/10.1145/1281500.1281660
McLaughlin, T. 2006. Taxonomy of digital creatures: defining character development techniques based upon scope of use. In ACM SIGGRAPH 2006 Courses (Boston, Massachusetts, July 30 – August 03, 2006). SIGGRAPH ‘06. ACM, New York, NY, 1. DOI= http://doi.acm.org/10.1145/1185657.1185808
McLaughlin, T. 2005. Taxonomy of digital creatures: interpreting character designs as computer graphics techniques. In ACM SIGGRAPH 2005 Courses (Los Angeles, California, July 31 – August 04, 2005). J. Fujii, Ed. SIGGRAPH ‘05. ACM, New York, NY, 1. DOI= http://doi.acm.org/10.1145/1198555.1198692 (note: Copyright restrictions prevent ACM from providing the full text for this work.)
McLaughlin, T., Marino, S., “Dynamic Muscle and Flesh Simulation: Jurrassic Park III”, SIGGRAPH ’01, Los Angeles, California, 2001.
McLaughlin, T. and Anderson, J. 1999. Cloth animation for Star Wars: Episode I “The Phantom Menace”. In ACM SIGGRAPH 99 Conference Abstracts and Applications (L Angeles, California, United States, August 08 – 13, 1999). SIGGRAPH ’99. ACM, New York, NY, 195. DOI= http://doi.acm.org/10.1145/311625.311999
McLaughlin, T. and Phillips, C. 1999. Creature wrangling and enveloping for Star Wars: Episode I “The Phantom Menace”. In ACM SIGGRAPH 99 Conference Abstracts and Applications (Los Angeles, California, United States, August 08 – 13, 1999). SIGGRAPH ’99. ACM, New York, NY, 196. DOI= http://doi.acm.org/10.1145/311625.312001
McLaughlin, T. “Dream Dweller” SIGGRAPH ’94 Animation Screen Room.
“Shaping Society Through Visual Technology”, High School Education Program at the George Bush Library and Museum, College Station Texas; March 4th, and 10th, 2010.
“Visual Creativity, Technology and the On-Demand Generation”, College of Architecture Research Symposium, Texas A&M University, College Station, Texas; October 2009.
“Visual Creativity, Technology and the On-Demand Generation”, Society for Information Display (SID) Display Week Awards Luncheon, San Antonio, Texas; June 2009.
“The Texas A&M Visualization Department,” Sam Houston State University SIGGRAPH Chapter. 28 October 2008.
“TV Magazine with Sharon Colson,” television interview. KAMU-TV, Texas A&M University, 22 October 2008.
“The Next Great Talent Search,” panel discussion. SIGGRAPH 2008, Los Angeles, California. 18 August 2008.
“The Morphology of Digital Creatures,” Research on the Built and Virtual Environments: Global Symposia Presentations, Texas A&M University, College Station, Texas; 29 October 2007.
“The Visual Effects of Van Helsing,” Universal Pictures press junket, New York, New York; June 2004.
“Alternative Careers with an Architecture Education,” AIAS Annual Convention, Austin, Texas, 30 December 2003.
“The Use of Softimage in Jurassic Park III,” Softimage User’s Groups, Tokyo and Osaka, Japan; October 2001.
“The Art of Visual Effects,” University Filmmakers Alliance Conference, University of Texas at Austin, Texas; Spring 2001.
“Creature Effects in Star Wars Episode I,” SGI booth presentation at the International Broadcasters, Amsterdam, The Netherlands; September 2000.
“Creature Wrangling and Enveloping for Star Wars Episode I ‘The Phantom Menace’,” London Effects and Animation Festival, London, England; 18 November 1999.
“Cloth Animation for Star Wars Episode I ‘The Phantom Menace’,” London Effects and Animation Festival, London, England; 18 November 1999.
“Virtual Actors – A Reality In Our Age?” panel discussion, London Effects and Animation Festival, London, England; November 1998.
“Modeling with Tim McLaughlin,” Masters Class presentation, London Effects and Animation Festival, London, England; November 1998.
“Alternative Careers with an Architecture Education,” presentation and panel discussion, AIAS Bridge City Forum 95, Portland, Oregon; November 1995.